Why do we play? Game designers, philosophers, sociologists, and performance theorists have long argued that play can tell us about our development as children and adults, our search for freedom, our relationship to animals, and the values and problems of our societies. This course introduces students to Play Studies and Game Studies in the humanities by considering the reasons we play in relationship to the objects we play with, including things that are more normally thought of as games—card and board games, sports, toys, video games—as well as other sites of playful thought and action, like paintings, films, and short stories. Students in this course will encounter major scholars of play and games and key terms and concepts in the analysis of play and games. We will play and design story-rich games and we will discuss effective narrative design primarily in digital games. Students will also consider problems in play and games like cheating, addiction, and gamification.
Open to students who have successfully completed a minimum of 4.0 credits. Students who do not meet the prerequisite but are enrolled in any 100-level ENG or DRE course (except ENG100H5) may petition the department in writing for approval to take the course. See the guidelines for written petitions on the department website.