What is the literary history of video games? This course considers how some novels and plays work like games; how games have evolved complex and often non-verbal means of conveying narratives; and whether narrative in fiction, theatre, and film can or should be a model for storytelling in the rule-bound, interactive worlds of video games.
Open to students who have successfully completed at least 4.0 full credits. Students who do not meet the prerequisite but are enrolled in any 100-level ENG or DRE course (except ENG100H5) may petition the department in writing for approval to take the course. See the guidelines for written petitions on the department website.