This course introduces students to the planning and implementation of writing for video games as well as the role of the narrative designer in game development. Students will practice multiple collaborative forms of game writing (e.g., flow charts, quest outlines, character descriptions, flavour text, non-player character dialogue, cut scenes, storyboard scripts), level design, and player experience creation. Students will learn to use design and editing tools as well as iterative processes of revising game writing to augment gameplay and game features. Students will also learn to analyze and critique diverse game narratives and will discuss careers in game writing.
1.0 credits in ENG and 3.0 additional credits, which must include a 0.5 credit in a 200-level Game Studies course or permission from the director of Game Studies