This course explores the fundamentals of the process of game design through prototyping. It focuses on the contexts and components of game design, such as design iteration and user testing along relevant dimensions such as art style, narrative, and game balance. Students will be introduced to design across different genres and types of digital games, including games for education, serious games, indie, and AAA games. Working in collaborative groups, students will learn and practice the appropriate methodology to design game mechanics, characters, art assets and other appropriate deliverables in order to create a game or high-fidelity prototype.
Communication, Culture, Information and Technology