CCT386H5 • Information Practice in Virtual Worlds: Exploration of Information Environments

Virtual environments, immersive 3D environments accessed via computers or virtual reality headsets, comprise a unique and futuristic communication environment. Virtual environments have the potential to support a wide variety of activities related to information creation, distribution, and reception and can support social, economic, and cultural causes. Compared to everyday information practices, however, those enacted in virtual worlds are uniquely characterized by multimodality, synchronicity, digital embodiment and geographic distribution of users. In this course, students engage in participatory learning in virtual environments, using avatars to assess how the world's technological and social affordances support and constrain information practices. Using theories of gaming, virtuality, and information lifecycles, students critically analyse how information is produced and used in these environments.

A minimum of 8.0 credits including CCT109H5 and CCT110H5.
Social Science
24L/12T
In Class
Communication, Culture, Information and Technology