This course investigates representation and identity in and through digital games. Students will primarily consider gender, race, sexuality, and the non-human world in relation to the complex circuits of desire, projection, and disguise that exist among players, avatars, non-player characters, and other gamers. Students will interpret and critique both blockbuster AAA games with large development budgets and production teams as well as small-scale indie and experimental games and will learn about expressive, critical, and avant-garde design and play practices. The class will also discuss games as instruments of persuasion, protest, social change, and community formation.
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