This course considers the ways in which digital technologies are transforming texts, reading, readerships, and the idea of the literary. Students will study a wide variety of digital texts, e.g., fanfiction, webcomics, viral Tumblr posts and tweets, and video games. They will also learn about the use of digital tools to read, study, and preserve texts. The course may include a practical project, e.g., the design of a narrative game using Twine; the curation of a digital exhibit using Omeka; or an argument about some text/s using visualization software.